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SculptrisUsers

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Alrighty....

Just added a new Category to the Gallery, as requested by TealXUltimate the new section is for Fan Art. Thank you for the suggestion. Any other suggestions will be greatly appreciated.

Also, I would like to thank everyone for their contributions. The work we've been seeing has been Top Notch. Please keep them coming!

And again, I would like to extend a warm welcome all the new comers to the group and encourage everyone to submit their artwork and feel free to ask questions or make suggestions to help improve and grow the group.
Again, a warm welcome to all of our new members! Thank you for joining us and helping us to grow.
Also thank you to everyone for all the wonderful submissions. Please, keep 'em coming!

If there is something you would like to see or another group you feel would be an asset to our group as an affiliate just drop me a line and let me know.

Happy Sculpting!
Thanks for the feature and welcoming me to the group! Look forward to learning more and seeing everyone's work : )
OK, so I have a question for any of you in the know. It's in regards to character creation and the "T" pose.
I am thinking about doing a Human character in Sculptris and want to know if I should sculpt it in the Classic "T" pose first?
Does this make posing it any easier or would it be easier to just model it in the pose I'm wanting the character in?
I don't have any other software to import the model into after creating it, so the pose manipulation will be done in Sculptris as well.
Any help or input would be very much appreciated.
Thanks in advance.
Making it in the T pose in Sculptris and then posing is potentially VERY difficult, not that sculpting something in an actual pose is easy.
I would suggest one of two things, or perhaps both:
The first is get good enough that you can sculpt anything you want in any pose you want (this is an ideal).
The other is to do the T pose thing but learn to do some simple rigging in Blender which is free.
You SHOULD in an ideal world have all the time you need to take a sphere and work it into anything you want but there are advantages to being able to rig things, posing is one, animation is another.
Blender is a fight to learn but the rigging stuff is actually fairly simple (yet complex!) you can pose a good Sculptris figure in under an hour in theory.
I looked at your gallery, I think you are more than good enough to get a lot out of both ideas, but that you should learn Blenders rigging stuff, your work needs to be able to move.
Thank you very much for this input! I have Blender but can't even make a sphere in it. Can't figure it out. Hell, I can't even figure out how to create a Turntable animation of my models.
I would like to try to import my sculpts to Blender but again, I'm lacking the know how. I think I could create a model in Sculptris in the pose I want but wasn't sure of the benefits if any of doing the T-Pose.

Again, Thank you for the input. I will look into Blender some more and see f I can figure things out.